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Art Exhibit See For Yourself
- RoboCop (1987)by NIAE on December 2, 2020 at 1:37 AM
Attribution: Brecht Bug; w/ Glitch Effect The post RoboCop (1987) appeared first on Art Exhibit.
- The Lion Kingby NIAE on December 1, 2020 at 10:36 PM
In a classic case of subversion, the producers have painted Mufasa and Simba – the beta male lions (no connection to the PUA-related concept) – as the good guys and the alpha male (Scar) as evil. In addition, Nala is Simba’s sister, and in the movie, they hook up together. What’s the problem? This movie The post The Lion King appeared first on Art Exhibit.
- Diana & Apollo Killing Niobe’s Children by Jacques Louis Davidby NIAE on August 19, 2020 at 6:57 AM
As is evident by the title, the Greek mythological context of this objectively beautiful painting is self-explanatory. Humans look human. Deities look like deities. The observer can identify what is what, and what each character is feeling. There is undeniable skill involved in this painting and the painter clearly keeps a consistent frame and and The post Diana & Apollo Killing Niobe’s Children by Jacques Louis David appeared first on Art Exhibit.
- Modern Bohemia by E.L. Kirchnerby NIAE on August 19, 2020 at 6:52 AM
A blue-haired naked person with female sexual characteristics is randomly lounging in a public area, like there is nothing wrong with it; it should be noted that gender is something that cannot be assumed in erronormative art, and as such, the naked person might be something other than a woman. Another person with long hair The post Modern Bohemia by E.L. Kirchner appeared first on Art Exhibit.
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- 10 PlayStation Games We'd Like To See On PCby Liana Ruppert on February 26, 2021 at 11:49 PM
With the recent confirmation from Sony Interactive Entertainment head Jim Ryan stating that more PlayStation games will be making the jump to PC, starting with Days Gone this Spring, it got us thinking: what other PlayStation adventures would we want to see make the leap onto the mod-friendly platform? While we could easily just say Bloodborne across the board (which we are very tempted to, mind you), here is an actual list of 10 PlayStation games we'd like to see on PC. While there is always the PlayStation Now service, it's not quite the same as an actual PC port. Modding Horizon Zero Dawn and Death Stranding when both games made their way to PC was so much fun, and to have that freedom with more titles in addition to an excuse for another playthrough would be amazing. Let's get started with our first pick: Bloodborne. Bloodborne Because obviously You can't have any PlayStation to PC list without Bloodborne, let's be real. Dark Souls making its way over into the land of keyboard and RGBfied mice was a huge hit, and masochistic gamers like me are always down for some pain and murder. That's why Bloodborne would be the perfect fit! There's already a cozy spot right next to the Dark Souls games there and I will never, ever pass up the opportunity to have the Hunter go up against Thomas the Tank Engine with mod support. This action roleplaying game has a massive fan following, and for good reason. It blends creepiness with satisfying combat, and the challenges overcome throughout the story can feel so incredibly satisfying as a player. Seeing this game make the jump to PC would be amazing not only just to have it more available on a different platform, but it would also be an awesome way to make it a little more accessible for those players who might prefer to have a more customized setup. Like how the Xbox adaptive controller helps players get into the games they love the most, gaming on PC has a wider market of peripherals that could help all kinds of gamers jump into the mix. But mostly I just really want Thomas the Tank Engine to crush my soul. God of War Scream "BOY!" now on PC With God of War: Ragnarok on the horizon, this year would be the perfect time to bring in the PlayStation 4 iteration of Kratos' story. Seeing such a fearsome god in the role of a father with Atreus was a treat, and the title handled absolutely beautifully on PS4. That being said, the exploration and combat mechanics would mesh well with PC controls and the ability to play this adventure on the highest possible setting? Yes, please! While obviously two totally different games, what made me truly want this to be the next PC port was the ability to play Horizon Zero Dawn with a mouse and keyboard. Though they have two unique styles of mechanics, many of the environmental areas felt similar. Horizon had a plethora of tech issues when it first launched on PC, but the team eventually got the game where it needed to be and it was truly a stunning experience to take on. Give me that but with God of War and I think I might just be the happiest gamer on the planet, and I'm sure I'm far from alone on that. The Last of Us PC needs more zombies Picture this: Pedro Pascal. With the Mandalorian actor slated to play Joel in the upcoming TV series based off of the first game in the Last of Us franchise, imagine being able to mod the actor's face into the game itself to make that casting choice a little easier to envision. While I personally love Pascal for the role, I've seen a lot of people say that they are having a hard time seeing him as Joel. While I don't personally understand that, I know how quickly modders work. If Naughty Dog announced a PC port tomorrow (not through PlayStation Now), I can promise you that someone somewhere would have a Pascal mod ready to roll out by the end of the week. The Last of Us was a monumental title for PlayStaiton. While the second game was met with more of a mixed reception, both storylines were intricate beyond compare. To see the first game make its way onto PC platforms would give so many a chance to experience this harrowing world of survival for themselves, especially for households that are limited to only one platform of choice. Valkyrie Profile A throwback of epic proportions Valkyrie Profile is an incredible role-playing series from Square Enix and tri-Ace that brings Norse mythology to life in a beautiful way. Since the franchise's birth, it has been on many different PlayStation systems (including PlayStation Portable) in addition to the Nintendo DS and mobile platforms. This JRPG staple is aesthetically inventive, mechanically distinguished, and narratively rich in a way that PC gamers can appreciate. Even better? By opening up the player base even more, this could just be the nudge Square Enix needs to put some resources behind a revitalized future for the series. Plus, the iOS port for the original game was terrible and a PC version might just be the thing needed to wash that memory clean away. Ghost of Tsushima Do we really need to say why? Ghost of Tsushima was visually stunning and had a story that made me completely rethink how I saw the samurai genre. With its open-world beauty and incredible multiplayer post-launch add-ons, this game feels like it was built with PC in mind. I've run through the story of Tsushima twice now on PlayStation and adored everything about it both times. The way it focuses on stealth and how reactive the combat is, the PC format, to me, would feel incredibly natural. This is also one of those games, like Horizon Zero Dawn, where modding would be a real treat. Not even just joke mods, but mods to tinker with the settings, play around with the characters, and also tweak some of the armor in-game to be even more epic than what the vanilla game has to offer. Taking on a raid with friends in Ghost of Tsushima on PC would honestly be a dream Friday night. The potential to also have a few cool crossovers like how the Death Stranding PC version had would be amazing as well. Replace the foxes with headcrabs? That will be a resounding horrified "yes" from me, dawg. Dreams What dreams are made of I know I keep talking about mods (that's because I'm obsessed with them and write about them a lot here at Game Informer) but what game is more perfect for that part of the PC conversation than a game that's literally about creating something from nothing? Dreams is a creationary-based adventure that gives players complete control over crafting a world that pushes the boundaries of what we thought was possible. We've seen people recreate Silent Hill, Resident Evil, Half-Life, and so many other games within this world; to take that onto PC with even more creative freedom would be beyond incredible. Infamous Second Son How quickly gamers have forgotten about this gem Infamous Second Son was the darling of PlayStation 4 at the start of the last generation. This action-adventure game was a treasure from the team at Sucker Punch and it gave players the badass feeling of being able to go anywhere and do anything they'd like. Plus, the protagonist — Delsin Rowe — was a stylish punk that was just a genuine joy to play as. Being able to manipulate various elements such as smoke, concrete, and even neon was inventive in a way that allowed gamers to take to this world the way they wanted to. The combat was also highly stylized and it felt like a modern-day Assassin's Creed regarding the parkour elements. When I described this game to a friend, I said "Think Assassin's Creed meets The Clash" and I still stand by that statement. Give this adventure to PC players and there will be an entirely new wave of appreciation for the detailed care that went into the world of Infamous Second Son. Persona 5 There is zero reason why this is not on PC The Persona games in general are known for expert stylization, crazily weird dialogue, and quirky characters that stick with you long after the end credits roll. With several other Persona adventures available already on PC, it's high-time to bring Persona 5 to the mix, especially with all of the raving reviews that surrounded this title at launch. The turn-based combat would also make this a super easy port, mechanically speaking, to visualize. Persona 5 is definitely one of those high-impact games that suck you in and don't release you until you've beat it and it's this type of game that thrives on PC. With it being a highly beloved entry into the series, it's time for Sony to consider bringing this particular adventure to a new market. Uncharted 4: A Thief's End Nathan Drake, 'nough said Uncharted 4: A Thief's End is hands down my favorite in the series. Nathan Drake and Sully together again in a story that was as filled with action as it was with heartwarming moments. There was so much more humanization given to these characters that we've grown to love through the years and the narrative that has continued on is something truly special. Few games grip you right at the start, but this one certainly did. The immersive world was breathtaking and the storytelling was exceptional. With no more Nathan Drake tales on the horizon, now would be a good time to bring a PC port into the equation so that this legacy can continue on and new players can strap in for the ride of their lives. Legend of Dragoon Did you really not expect to see this on the list A Legend of Dragoon remaster (or remake!) has been the talk of the PlayStation community for a long time, but what about a PC port? This role-playing game dominated the tail-end of the 90s, and for good reason. Taking on the role of Dark in an effort to stop the world from being obliterated in a sea of destruction brought unparalleled joy. The cutscenes, for its time, were impeccable and the story was something that was genuinely amazing despite the mixed reviews when it first launched due to Final Fantasy comparisons. The legacy of Dragoon even continued on with novels and manga, so going beyond the PlayStation scope wouldn't be unheard of. Plus, texture mods? Can you imagine? Basically, what I'm saying is this: Sony, you've said you're open to more PC ports (finally), so let's talk because this list is gold and there is no good reason for these not to make the jump. Even more so for the older titles. Please and thank you.
- Build A Mech Suit And Take On Giant Bugs In Stoneflyby Marcus Stewart on February 26, 2021 at 11:38 PM
Click here to watch embedded media Stonefly the eye-catching new project from Flight School Studios, makers behind the 2019 indie title Creature in the Well. The game blends two disparate yet inherently fun elements, armored mech suits and giant bugs, to create a neat looking adventure coming this summer. Stonefly centers Annika, a young but brilliant inventor who is on a quest to recover her father’s lost mech armor. To do so, Annika will have to do her best Tony Stark impersonation and craft an insect-like suit of armor of her own. Doing so involves gathering materials to craft into parts, which you’ll find scattered through the beautiful, hand-crafted forest. The sense of scale gives a sense that Annika is a small human in a big world, as she walks over street-sized branches and soars over leaves at least twice the size of her mech. Or maybe she’s a normally proportioned human and the environment is just really, really huge. Click here to watch embedded media Players use their suit to battle a variety of oversized bugs, who are hungry for the same resources you’re trying to collect. Bugs come in all shapes and sizes and boast distinct behaviors and abilities, requiring unique strategies (like pushing them off ledges) to deal with them. Players can also adapt their suit to explore different types of environments and climates, such as cold areas. In addition to story missions, players can engage in exploration-focused side quests and timed challenges. Despite appearing more action-focused in style, Flight School Studio describes Stonefly as being a "chill and tranquil" adventure game. Be sure to check out the cinematic trailer in the header up top as well as the gameplay primer embedded in the story to see the game in action. Stonefly looks really neat, and while it wasn’t perfect, I enjoyed Creature in the Well enough to want to keep an eye on this one. Look for the game to arrive this summer to PlayStation 5, Xbox Series X, PlayStation 4, Xbox One, Switch, and PC.
- What We Want From Pokémon Legends: Arceusby Marcus Stewart on February 26, 2021 at 11:34 PM
Click here to watch embedded media The reveal of Pokémon Legends: Arceus stole the show during this morning's Pokémon Presents presentation. The upcoming open-world game launches on Switch early next year and transports players back in time to the feudal period of the Sinnoh region. Trainers are let loose to explore a seemingly vast open-world teeming with Pokémon across several generations. Per the title, the game is headlined by the legendary Arceus who, from what I understand, is basically God? So far Pokémon Legends Arceus looks great (if not a bit choppy) but what does it actually entail, and most importantly, what do we as players want to see from it? Join Pokémon enthusiasts Alex Stadnik and Brian Shea as well as lapsed fan Marcus Stewart (that's me!) as they share their heart's desires for Pokémon Legends: Arceus and analyze the debut trailer frame-by-frame. Will we get a thorough look at the lore and story of the origins of the Sinnoh region? How will catching and battling work? Will there be an antagonistic force or will players be free to wander the landscape and explore to their heart's content? We won't know the answers until later this year, we hope you enjoy this conversation as we break down what we hope Game Freak's first venture into the open-world genre will entail. If you missed out on the presentation, it gave us another look at gameplay for New Pokémon Snap and also featured the exciting reveal of Diamond and Pearl remakes coming to Switch. All in all, it looks like a pretty great time to be a Pokémon fan. If you enjoyed our takes on Pocket Monsters, maybe you'll love listening to our expert opinions on the recent Mortal Kombat movie trailer. Be sure to also check out and subscribe to Game Informer's YouTube channel for more fun and informative videos like this one.
- Fortnite And DC Collide Again For New Crossover Comic Seriesby Liana Ruppert on February 26, 2021 at 10:38 PM
Fortnite and DC Comics have crossed over in the past, including giving players a chance to live out those fantasies of becoming key icons like the Joker, Cat Woman, and Batman himself, but now the two universes will meet again for a new adventure: a new comic series. The latest Fortnite x DC crossover is a new Batman comic series that will feature the battle royale title in an entirely different way. While a crossover in itself isn't at all surprising (seriously, the list of mashups is almost too long to count at this point), the fact that it's via a new comic series is a little unexpected. The new comic series is called Batman/Fortnite: Zero Point and will offer six issues for a new storyline centering around yet another tear in reality. A new rift rips Gotham's sky asunder in the new miniseries and drops Batman dead center into an unfamiliar world. Batman invaded the game, now he's invading the entire universe, as he tries to escape an endless loop of nonsensical chaos while meeting other characters from the Fortnite-verse like Renegade Raider, Fishstick, and more. “When DC first approached me about doing a Batman/Fortnite series, I thought it would be a lot of fun,” said series writer Christos Gage. ”After speaking with Donald Mustard and discovering just how deeply we'd be diving into the secrets behind the world of Fortnite, I was amazed! This series will reveal things about Fortnite that have never been seen or heard before yet are very much part of the canon of the game.” The new comic series will include a redeemable code for DC-specific Fortnite gear, including the Rebirth Harley Quinn outfit. For comic lovers who get all six issues, which means all six codes, they will also unlock a special Armored Batman Zero outfit and wear when vying for that Victory Royale. “I’m also looking forward to integrating other DC Super Heroes into the series, characters that Batman has existing relations with,” Gage continued. “It’ll be exciting to share with fans how these relationships will be reshaped in this new world. The art by Reilly, Christian, Nelson, and John is stunning, and my prediction is that this series will blow everybody’s mind, whether you’re a fan of DC, Batman, or Fortnite.” You can check out the official website right here to learn more about the new miniseries with the Batman x Fortnite crossover comics ahead of the planned release for April 20, 2021.
- Surviving Call of Duty's Open-World Outbreak Mode - Game Informer Live!by Alex Van Aken on February 26, 2021 at 8:45 PM
Click to watch embedded media Call of Duty: Black Ops Cold War Season 2 just launched, and alongside its arrival comes the new Outbreak mode, which is an open-world twist on the series' beloved zombie mode offerings. Outbreak tasks up to four players to complete the daunting Operation Threshold, an all-new mission that is set across several regions in the Ural Mountains of Russia, wherein the squad must explore designated hot zones and compete in a variety of challenges. The official Call of Duty blog post states that each mission "begins with a Requiem strike team entering one of these regions via helicopter, armed with a custom starting weapon and Field Upgrade." The article then describes how players will navigate to their primary objective, with a waypoint marking the location on on the in-game map and mini-map. Players diving into Outbreak can expect a variety of activities to participate in, including mission investigations that task you with retrieving an important resource known as Aetherium Crystals, eliminating high value targets via a GPS satellite tracker, or defending a specific area on the map against waves of zombies that are corrupted by the Dark Aethery energy. In our recent feature, PC Editor Dan Tack describes why Outbreak is such a big deal: This week, Call of Duty: Black Ops Cold War got a new Zombie mode, Outbreak. Well, “mode” is kind of treating this experiment lightly, because it very well could be the framework of an entirely new Zombies experience - and one that’s far more compelling for folks that aren’t already immersed in the round-based puzzle-hunting and metasolving that Zombies is known for. To celebrate the launch of Call of Duty: Black Ops Cold War Season 2, the Game Informer crew is going to be dropping into Outbreak to see what all of the fuss is about. Beginning at 3:00 p.m. Central, join Andrew Reiner, Dan Tack, Blake Hester, and myself for a roughly two-hour live stream as we explore everything that the open-world zombie mode has to offer. If you enjoy this episode of Game Informer Live, be sure to subscribe and follow us on YouTube and Twitch so that you don't miss another livestream. Are you planning to jump into Call of Duty's new Outbreak mode? Be sure to fire off in the comments below letting us know what you're looking forward to the most about the game's Season 2 content drop.
- Final Fantasy VII Remake For PS5 Will Cost $70by Liana Ruppert on February 26, 2021 at 8:15 PM
In September of last year, it was confirmed that the industry was moving toward a $70 price tag for PlayStation 5 and Xbox Series X games, and it likely only a matter of time until it becomes the norm. It looks like Final Fantasy VII Remake is joining the ranks of $70 games with its PS5 version, officially called Final Fantasy VII Remake Intergrade. PlayStation fans got a first look at how the Final Fantasy VII remake plays on the PS5 earlier this week during the most recent State of Play showcase. In addition to the Yuffie episode, Square Enix shared the differences players can expect with PS5 upgrades. What we didn't know until after the showcase was that the price was getting an upgrade as well. The standalone digital and physical versions of Final Fantasy VII Remake Intergrade will both retail at $69.99. The new Yuffie episode is included in that package, but for those who want a little more, there is also a Digital Deluxe version of Intergrade that will come with goodies like a digital artbook, a digital mini soundtrack, and a Cacstar weapon for those that pre-order through the PlayStation Store. For those that want that option, the Deluxe version will retail for $89.99. Click here to watch embedded media There is a lot to be excited for with Intergrade, especially for those that were waiting for a PlayStation 5 port. "The original Final Fantasy VII is one of the most influential and adored games of all time, representing the best storytelling, gameplay, and technology its era had to offer," said our own Joe Juba about the remake in his full review. "Its monumental impact on the role-playing genre is hard to overstate – but even harder to replicate in today’s landscape. That struggle between history and innovation is the engine that drives Final Fantasy VII Remake; the legend of the original looms large over it like the metal plates above the slums of Midgar, but this new version refuses to simply exist under a shadow. With smart (and surprising) additions to a classic world and its inhabitants, Final Fantasy VII Remake artfully appeals to nostalgia without being bound by it." While not every game that comes out on PlayStation 5 and Xbox Series X will come with a $70, it will become more visible as new titles launch. What are your thoughts on the 10 dollar price hike: justified, hate the move, or think that it plays into a smarter long-term strategy? Sound off with your hot takes in the comment section below!
- Monster Hunter Rise PC Port Is Planned For 2022by Liana Ruppert on February 26, 2021 at 8:05 PM
The upcoming release of Monster Hunter Rise is an exciting launch for longtime fans of the RPG series from Capcom, bringing with it more combat, more palicoes, and even some good puppers. While the Switch release is set in stone for March 26, Capcom has confirmed that a Monster Hunter Rise PC port is on the way but will be a staggered launch like games in the past. Much like Monster Hunter World, Rise is slated for a PC date sometime in 2022. With Monster Hunter Rise dropping soon next month, many PC fans wondered if and when the game would be making it over onto a more moddable platform. Capcom has confirmed yes following several leaks in a recent interview with GamesRadar. During the interview, series producer Ryozo Tsujimoto confirmed that a PC release is in the cards, but it won't be happening this year. During the interview, Tsujimoto confirmed that a PC port is already developing because Capcom gets "many fan requests" for this platform. When Capcom brought Monster Hunter World to PC, especially with Iceborne, the community grew exponentially, and the feedback was overwhelmingly positive after the initial launch once the initial technical issues were taken care of. Because of that, Monster Hunter Rise will also make a solid PC port, in terms of player interest, and will open up possibilities for more fans to be able to enjoy the continuation of this franchise. We've been learning a lot about Monster Hunter Rise over the past several months, including a demo for Switch fans to enjoy. Between the newly revealed Monster Hunter Rise Switch console and Pro controller and the latest trailer showing off even more monsters, there are many reasons to be thrilled about the next step in the Monster Hunter legacy. As to whether or not we'll see an Xbox and PlayStation port, that remains to be seen. Currently, Monster Hunter Rise is slated for a March 26 launch on Nintendo Switch with a PC release sometime in 2022. Could that open up to more platforms? It's possible! But at this time, these are the only two that are confirmed. What are your thoughts so far on Monster Hunter Rise? Would you like to see the game also make its way onto PlayStation 5 and Xbox Series X systems? Sound off with those slaying hot takes in the comment section below! [Source: GamesRadar]
- What Is Call Of Duty Zombies Outbreak And Why Is It A Big Deal?by Daniel Tack on February 26, 2021 at 7:15 PM
This week, Call of Duty: Black Ops Cold War got a new Zombie mode, Outbreak. Well, “mode” is kind of treating this experiment lightly, because it very well could be the framework of an entirely new Zombies experience - and one that’s far more compelling for folks that aren’t already immersed in the round-based puzzle-hunting and metasolving that Zombies is known for. In short, Outbreak is an open-world, co-op romp that draws upon many, many enjoyable elements that you can find in other CoD games and modes, today’s looter shooters, ARPGs, and even roguelites. Now, I don’t think what’s there in Outbreak is the final, realized version of what this mode can be, but rather some nascent aether where a breakout, big deal mode (or even game) could one day be. Let’s dive in. Click here to watch embedded media First, something needs to be stated. I’ve tried to drag friends along from CoD multiplayer modes into Zombies for years and years, but they always bounce out after a round or two to head back to kill confirmed or Warzone. That’s fine, because those games are a lot of fun, sure. But Outbreak can get its hooks into players that don’t gel with the round-based, window-boarding, puzzle-hunting template. You give the same players a map with a bunch of weird icons to explore, events to capitalize and grow on, and take away the timing elements that keep them huddled up near a wall until they have enough cash to open a door, and things change fast. While I don’t think there’s enough variety in Outbreak yet and that the mode needs a little more variance and some pacing tweaks (Outbreak is a loooooooong game, when you’re doing well), the framework here is enthralling in comparison to the Zombies we already know and sometimes love. While I do enjoy many elements from the Call of Duty Zombies lineup, the formula was in need of a shakeup, or at least an alternative. Outbreak lets the Zombies design team draw upon a ton of different things that already exist in the CoD universe, from large maps and vehicles and the concept of loot chests from Warzone and shove them all into a delicious undead wrap that’s way more enjoyable to traverse with friends. In a way, it’s almost like a roguelike first-person shooter role-playing game. Yes, that’s a thing I said about Call of Duty Zombies. And it works! What a world. Access to vehicles changes a lot, for both traversal and combat considerations. Sure, I did bug out an enemy boss by shoving him under the ground by ramming into him and make it so we couldn’t complete the map, but running over your standard issue legions is a lot of fun. Upgrading after each level feels meaningful, whether you’re packing a punch on your weapon(s), loading up on special ammo to shatter armored terrors, or just gearing up on armor. Even the mundane task of picking up a loot chest has some degree of intensity in this mode, as there’s always a small chance that the chest could actually be a mimic enemy disguised as a chest. Who doesn’t love mimics? You know, maybe Outbreak really is the Dark Souls of Call of Duty Zombies. Now that’s not a big deal, but when it spawns right on top of you and you’re split up from your main group, it could be a catalyst in a chain of events that could wipe your party. The mode could use some big tweaks and bigger experiments, but the shell that’s been crafted here with Season 2 using bits and pieces of everything CoD is a stellar one. While matches that go on for hours as fastidious players make sure they scoop up every power up and unlock every chest are a bit much, having different main objectives in each map that aren’t just killing a boss is welcome. Whether you get ported to a house to have a “classic” zombies objective, have to haul resources across the map under duress, chase a boss down, or escort the payload, there’s some nice replayability already in place, and we’re just getting started. The team has relayed that the goal is to inject some of the other zombie elements, like the fiendish puzzles and curious curios, into Season 3 and beyond as they determine which directions to take Outbreak in the future. So what would I like to see from here? Enemy variety, event variety, and the willingness to lean into this mode as the full-fledged team-based role-playing roguelike/roguelite that it so desperately wants to be. You can feel the energy from pseudo-MMO experiences like Destiny ebbing out in this one, just waiting to be harnessed. Hell, add classes. Add experience points or something. Add permanent progression elements (they already have this to a lesser extent, but I’m saying go for it and add more). Add straight up dungeon crawls. It’s Zombies, it’ll work. Anyway, check out Outbreak and enjoy, it’s the cool chassis where something epic may someday be constructed.
- Sony Reportedly Working To Add Support For PlayStation 5 Storage Expansion This Summerby Marcus Stewart on February 26, 2021 at 5:10 PM
The PlayStation 5 is an impressive machine, but a big issue has plagued its players across the board: the inability to upgrade its internal storage. The PS5’s SSD only has 667GB of available storage (a lot less than Xbox Series X's 885GB SSD), and with triple-A games typically sizing up at around 50GB to 70GB minimum, managing new game downloads – plus updates – has been a bit of a nightmare for PS5 owners. Thankfully, a new report by Bloomberg indicates that Sony is working on a firmware update that will finally allow PS5 owners to upgrade its internal storage. According to Bloomberg’s anonymous sources, Sony's upcoming update will enable the PS5's expansion bay, allowing players to install a second M.2 SSD to the console. If you remove the detachable “fins” covering the PS5, you’ll notice the internal slot meant to house an additional drive. The slot has been disabled since launch, with Sony promising last November that external storage support would come in a future update. To that end, the update will also unlock faster cooling fan speeds to prevent the system from overheating. The sources point to this summer as to when Sony will announce the update. While that all sounds great, the company has yet to provide a list of compatible drives approved for PS5. Even still, this is welcome news given that PS5 owners currently have scant options when it comes to adding storage space. PS5 titles can only be installed internally, limiting the usefulness of external USB drives; those can only be used on PS5 to run less-demanding PS4 games. Games are only getting bigger, and as we’ve seen with nightmare scenarios like the recent Call of Duty games growing too big for the 500GB PS4, the issue of storage is one that needs to be addressed sooner than later. [Source: Bloomberg via Gizmondo]
- Animal Crossing: New Horizons Sanrio Crossover Is Perfect For Hello Kitty Fansby Liana Ruppert on February 26, 2021 at 4:30 PM
In January, Nintendo announced an Animal Crossing: New Horizons Sanrio crossover would be happening with a new card pack. Still, the company didn't show off exactly what these cards will bring to the calming simulator game. Now, we've got our first look at the adorable Hello Kitty items (plus other Sanrio properties) and villagers coming to our islands when the new pack arrives next month. My Meloy, Hello Kitty, and Keroppi are all making their way to islands everywhere with new villagers, items, and styles to don celebrating all things Sanrio. Check out what's on the way next month with the full card reveal below: Click here to watch embedded media The trailer above reveals a few returning faces from Animal Crossing: New Leaf, including Marty, Etoile, Chai, Toby, Chelsea, and Rilla. Players can also scan the cards over at Harv's island for a few exclusive Sanrio-themed posters as well. The Animal Crossing Sanrio Collaboration Pack arrives on March 26 exclusively at Target for those interested. The only problem with this trailer is now I don't know who I'm going to possibly kick off my island because I need more Marty in my life... Decisions, decisions. The collection pack comes with six cards per pack and will retail for $5.99. To learn more about what else is going on in the world of Animal Crossing: New Horizons, check out our game hub here for more on updates, events, and so much more. What do you think about the Sanrio Animal Crossing: New Horizons collaboration? What other franchises would you like to see make their way into island life? Sound off with your thoughts in the comment section below! Be sure also to check out our latest coverage here to learn more about the Warp Pipes and how they work with another crossover event starring the Super Mario franchise.